Monday, 16 September 2019

Cyberspace: Reality and Virtuality in Online Gaming Communities


Image 1: av3 by Artur Coelho
 In online gaming communities, the line between reality and virtuality blurs with the advancements in graphics and animation, Virtual gaming equipment, and in game purchasing.


References:
Artur Coelho (2011) av3 [Image] Retrieved from https://intergalacticrobot.blogspot.com/2011/07/aulas-virtuais.html
Kuttainen, V.(2019) BA1002: Our Space: Networks, Narratives, and the Making of Place [PowerPoint file] Retrieved from https://learn.jcu.edu.au

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